Difference between revisions of "Merit Badges (Thrift Store)"
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==The steps== | ==The steps== | ||
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+ | |+style="background:white; color:black"|'''''The Path to Mastery''''' | ||
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+ | |[[Image:RubberBandBall.png|border|150x150px|none]] | ||
+ | |[[Image:PriceGun.png|border|150x150px|none]] | ||
+ | |[[Image:Atari2600.png|border|150x150px|none]] | ||
+ | |[[Image:AcmeThunderer.png|border|150x150px|none]] | ||
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+ | |width="100"|'''Rubber Band Ball''' | ||
+ | |width="100"|'''Pricing Gun''' | ||
+ | |width="100"|'''Atari 2600 Game Controller''' | ||
+ | |width="100"|'''The Whistle''' | ||
+ | |} | ||
The basic framework is as follows: | The basic framework is as follows: | ||
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The first step to working in the store is to go through the basic orientation. This includes tiny, fussy steps such as: | The first step to working in the store is to go through the basic orientation. This includes tiny, fussy steps such as: | ||
*signing a volunteer agreement | *signing a volunteer agreement | ||
− | *getting on the store list | + | *getting on the store email list |
*Printing out a merit badge sheet (the doc that would be used to track progress. may be physical, may live here) | *Printing out a merit badge sheet (the doc that would be used to track progress. may be physical, may live here) | ||
+ | *Arranging a schedule | ||
===Milestones=== | ===Milestones=== | ||
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Each badge would have a corresponding "worksheet," essentially a list of specific skills that need to be trained in order to earn the badge. | Each badge would have a corresponding "worksheet," essentially a list of specific skills that need to be trained in order to earn the badge. | ||
− | The worksheets gauge small steps and ensure all areas are covered. | + | The worksheets gauge small steps and ensure all areas are covered. |
==How it works together== | ==How it works together== |
Revision as of 22:38, 28 April 2009
Merit Badges are an experiment in volunteer/staff training being rolled out in the Thrift Store. It is in its beta stage, but we are going to start using it and develop the program on the fly.
The basic idea
A four-tiered path to mastery based loosely on the Cub Scouts' model, where there are four milestones, each requiring a subset of training, education the the demonstration of skills.
The first implementation will be rather unattractive and scrappy, as we prototype the tiers/steps. Once we settle on a workable model, we will put work into making the system more usable and attractive.
The steps
Rubber Band Ball | Pricing Gun | Atari 2600 Game Controller | The Whistle |
The basic framework is as follows:
Enter the program
The first step to working in the store is to go through the basic orientation. This includes tiny, fussy steps such as:
- signing a volunteer agreement
- getting on the store email list
- Printing out a merit badge sheet (the doc that would be used to track progress. may be physical, may live here)
- Arranging a schedule
Milestones
These represent the four major leaps forward. Each milestone would have a set of four required badges, and four elective badges. Once the appropriate badges have been received, the final step to advancing to the next milestone is to effectively train another person in x-amount of required badges (2?).
Badges
Badges represent specific areas of learning. They may require full understanding of a particular area, or could be further broken into basic, intermediate and advanced levels. Each Milestone would have four critical badges that would be required. Additionally, there would be a list of potential elective badges, representing useful, non-critical skills that we need to have around, but don't need every single person to accomplish.
Worksheets
Each badge would have a corresponding "worksheet," essentially a list of specific skills that need to be trained in order to earn the badge.
The worksheets gauge small steps and ensure all areas are covered.
How it works together
A basic layout of the proposed tiers. Each title refers to a "tier." Each sub-category refers to a specific, required merit badge. Each merit badge would have a corresponding wiki page detailing the steps of learning that particular area/badge. (Names are proposals. Not yet naming the badges, but will most likely be animals).
The Rubber Band Ball
(Badges named for wretched, pathetic creatures?)
- Triage/Sort (100%)
- Determining what goes in which bin
- Cable wrapping
- Shrink wrapping
- Cleaning monitors
- System Badges/Price tags
- Which items get price tags/which don't
- Neatening/Stocking supplies (100%)
- printing labels
- location of tape, tags, paper, pens, rubber bands, other basic supplies.
- Putting things away in the store (100%)
- Bargain Bin
- Network devices
- What goes in the case
- Cables of all kinds
- The free box
- Stocking the store from other areas of FG (80%)
- Returning stuff to Receiving
- Shopping from Basic testing
- Shopping from Advanced Testing
- Shopping from Receiving
- Shopping from the Warehouse
The Price Gun
(Badges named for small, cute cuddlies?)
- Basic Pricing (80%)
- Basic Till Operations (80%)
- Basic Customer Service (80%)
- Advanced Stocking (20%)
- Plus two elective badges
The Atari 2600 Game Controller
(Badges named for charismatic mega-fauna?)
- Advanced Customer Service (20%)
- Advanced Till Operations (20%)
- Advanced Pricing (20%)
- Basic Volunteer Management
- Plus two elective badges.
The Acme Thunderer
(Badges named for things you wanted to be when you grew up?)
The equivalent of knighting someone. Someone with a whistle can be scheduled to work a shift, solo. It's hard to imagine a sitch where a whistled person wasn't getting paid, frankly. Existing subs would likely get a fast-track through this stage, given the demands of their regular positions. Easy to test-out, as any paid position here requires similar attributes...
These aren't so much trainable skills/tasks for volunteers, but qualities that need to be observed under fire; once you get so far, we start to keep an eye out for potential "whistletude." Obviously, the hardest thing to codify.
Possible areas for badges:
- Demonstrate diplomacy and wit,
- project management.
- brush-fire extinguishing (making an angry customer leave happy, without capitulating
- creating effective signs
- suggesting and implementing procedural/structural changes that improve production/flow
- suggesting and implementing changes that improve customer experience and sales
- documentation (the scribe?), etc.
Electives
A long list of things that scouts could pick and chose from according to their interests/skills. Offer a spread of crafty/tech/OCD/and easy.
A few suggestions:
- Package mouse balls
- Burn Distros
- Signage
- Displays
- Stock Organization
- File System development