Difference between revisions of "User:Matteo/scratch.01"
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==Attributes== | ==Attributes== | ||
''Attributes are viewed as inborn qualities that all characters have, such as "Strength", "Intelligence", and so forth. They are usually defined as some essential quality of the person, rather than in terms of an activity the person does. i.e. "Speed" rather than "Running", and "Empathy" rather than "Persuasion". They can change in some limited fashion, but are comparatively static.'' | ''Attributes are viewed as inborn qualities that all characters have, such as "Strength", "Intelligence", and so forth. They are usually defined as some essential quality of the person, rather than in terms of an activity the person does. i.e. "Speed" rather than "Running", and "Empathy" rather than "Persuasion". They can change in some limited fashion, but are comparatively static.'' | ||
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:Names: | :Names: | ||
:Title: | :Title: | ||
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''Skills are a list of potential stats for specific trained fields, such as "climbing" or "lockpicking. The list of skills can range from around 40 skills to 200 or even more, depending on the game. Each character may develop a subset of these, listing only those skills that she has developed.'' | ''Skills are a list of potential stats for specific trained fields, such as "climbing" or "lockpicking. The list of skills can range from around 40 skills to 200 or even more, depending on the game. Each character may develop a subset of these, listing only those skills that she has developed.'' | ||
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;Social: | ;Social: | ||
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:Consencus: | :Consencus: | ||
:Working: | :Working: | ||
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;Physical: | ;Physical: | ||
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:Gaming: | :Gaming: | ||
:Gizmo Transport: | :Gizmo Transport: | ||
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;Brainful: | ;Brainful: | ||
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:Disaster Awareness: | :Disaster Awareness: | ||
:Intarweb: | :Intarweb: | ||
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;Spiritual: | ;Spiritual: | ||
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Revision as of 15:32, 3 December 2005
AttributesAttributes are viewed as inborn qualities that all characters have, such as "Strength", "Intelligence", and so forth. They are usually defined as some essential quality of the person, rather than in terms of an activity the person does. i.e. "Speed" rather than "Running", and "Empathy" rather than "Persuasion". They can change in some limited fashion, but are comparatively static.
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SkillsSkills are a list of potential stats for specific trained fields, such as "climbing" or "lockpicking. The list of skills can range from around 40 skills to 200 or even more, depending on the game. Each character may develop a subset of these, listing only those skills that she has developed.
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