Difference between revisions of "Staff Hours"

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/* These hours are usually worked during other shifts that do not need full over site, for example a build shift that has a volunteer build instructor present.
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(*) These hours are usually worked during other shifts that do not need full over site, for example a build shift that has a volunteer build instructor present.
  
 
= Overview =
 
= Overview =

Revision as of 11:08, 20 February 2008

Production Hours: Scheduled, Current and Desired
Hours on the Schedule Hours worked w/o overtime Hours desired to maximize output Realistic Sane Hours That may be possible that do not require being in two places at the same time
Build 40 40 40 40
Laptop Build 24 28* 28 24
Mac Build 6 10* 16 10
Printers 20 20 25 25
Prodcore 18 35* 40 24
Total 108 133* 149 123

(*) These hours are usually worked during other shifts that do not need full over site, for example a build shift that has a volunteer build instructor present.

Overview

Build

Build is historically the best staffed area of Production. All build shifts are overseen by a staff member. Build shifts with Volunteer Build Instructors allows the Staff Member assigned to the class the ability to do more Production Coordination related tasks while staying accessible to their instructor.

Laptop Build

Laptop build has been hampered by moving to a new location. Now that the move is complete we are ramping up and pulling in more volunteers. Laptops are more complicated to repair than standard PC systems. This makes it more difficult to recruit Volunteer Build Instructors than in Build. One that we are trying to address this problem is to have each class specialize in a certain laptop Manufacturer thus simplifying the processes somewhat. The may allow volunteers to feel more comfortable in a shorter period of time, thus giving them the confidence to teach their own class on the Manufacturer of their specialty. Also we would like to see one more laptop shift added to the schedule to keep up with the incoming systems.

Mac Build

Mac Build is Productions newest wing. It is running quite well despite the very few number of hours that are allocated to it. We would like to see 2 more Mac shifts on the schedule per week, brining the total number of Mac shifts to 4.

Printers

Printers has been running for quite some time outside of Production. Our Intern working in Printers has been keeping the flow of printers from swamping us without the help of many volunteers in the Printer area. Production would like to take over Printer Land and Staff it with the help of another Production Coordinator. We feel that we would only need to allocate 5 more hours into Printer Land to make it more productive. The expected influx of volunteers into Printer Land when it is opened to general volunteer sign up should help to alleviate the need for many more staff hours.

Production Coordination

Production Coordination is a catch-all for all the other Production related tasks and activities that happen on a daily basis. These tasks and activities include:

  1. running advanced testing
  2. R&D for new projects
  3. sorting and packing for bulk sales
  4. updating systems and documentation for volunteers
  5. recruiting more production volunteers.

Production hours are usually a bit flexible and can be directed to areas that are swamped or under performing to help get things back on track in an accelerated manner. With the creation of new advanced testing we have a much larger potential for production, but also a larger amount of overhead upfront to get it fully running and filled with regular volunteers.