Difference between revisions of "Talk:Merit Badges (Thrift Store)"

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* Bonobo
 
* Bonobo
 
* Yoda
 
* Yoda
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 +
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==Tony's Thoughts==
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 +
I envision a similar system to this, but I've been thinking about it a bit differently.
 +
 +
I see this as a four-tiered path, based on the cub scouts' tiers of
 +
 +
*cub
 +
*wolf
 +
*bear
 +
*weeblo
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 +
What we call them is irrelevant, really, but for time being I've been thinking of the tiers in terms of inanimate objects:
 +
 +
*mouse ball
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**basic tasks and general support of store operations
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***triage of incoming stuff
 +
***putting away triaged stuff
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***very basic pricing
 +
***neatening
 +
***taking stuff from the store to receiving/AT
 +
***gathering basic items from areas in FG (keyboards, mice, monitors, cards, power supplies)
 +
***stocking materials such as paper, labels, tape, shrink-wrap
 +
 +
*price gun
 +
**intoduction to customer service, till operations
 +
***pricing more items
 +
***printing from dead trees
 +
***basic till/cc operations
 +
***basic customer service training
 +
***stocking systems and tardis items
 +
 +
*abacus
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**continuation of training in same areas
 +
***pricing systems
 +
***researching oddballs
 +
***advanced till operations and closing procedures
 +
***advanced cust. service (selling systems, handling difficult customers, phone)
 +
 +
*The Whistle
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**the equivalent of knighting someone. Someone with a whistle can be scheduled to work a shift, solo.
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***Needs to demonstrate diplomacy,
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***project management
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***system-level improvements
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***documentation, etc.

Revision as of 12:39, 14 April 2009

Pre-pre-beta categories

(This is the ongoing repository for tasks we want the merit badge system to explicitly cover)

  • Wrapping (making stuff available for sale)
  • Outbox (taking stuff out of the store; trash, recycling, adv testing, receiving, extra boxes, free table)
  • Presort (simple sort)
  • Sort (more advanced)
  • Putting stuff away
  • Pricing
  • Cash Handling and Till
  • Sales
  • Dealing with crappy situations
  • Answering the phone (?)
  • Restocking
  • Cleaning, tidying, and makin' pretty

we shouldn't forget to rewrite "running the store" if this gets anywhere

Task Dump

(Sorting above tasks into bins representing the level of difficultly)

Easy Tasks

  • Wrapping
  • Greeting
  • Sweeping
  • Neatening

Medium Tasks

  • Sorting
  • Stocking
  • Selling Gizmos (not computers
  • Customer service

Hard Tasks

  • Pricing
  • Answering the phone
  • Cashiering
  • Selling Computers


Putting out brush fires

(its own task, category, and merit badge w/ yoda)

Animals for Merit Badges

  • Tobacco Hornwormn Pupate
  • Brine shrimp
  • Banana Slug
  • Gopher
  • Armadillo
  • Bobcat
  • Lemur
  • Wolverine
  • Bonobo
  • Yoda


Tony's Thoughts

I envision a similar system to this, but I've been thinking about it a bit differently.

I see this as a four-tiered path, based on the cub scouts' tiers of

  • cub
  • wolf
  • bear
  • weeblo

What we call them is irrelevant, really, but for time being I've been thinking of the tiers in terms of inanimate objects:

  • mouse ball
    • basic tasks and general support of store operations
      • triage of incoming stuff
      • putting away triaged stuff
      • very basic pricing
      • neatening
      • taking stuff from the store to receiving/AT
      • gathering basic items from areas in FG (keyboards, mice, monitors, cards, power supplies)
      • stocking materials such as paper, labels, tape, shrink-wrap
  • price gun
    • intoduction to customer service, till operations
      • pricing more items
      • printing from dead trees
      • basic till/cc operations
      • basic customer service training
      • stocking systems and tardis items
  • abacus
    • continuation of training in same areas
      • pricing systems
      • researching oddballs
      • advanced till operations and closing procedures
      • advanced cust. service (selling systems, handling difficult customers, phone)
  • The Whistle
    • the equivalent of knighting someone. Someone with a whistle can be scheduled to work a shift, solo.
      • Needs to demonstrate diplomacy,
      • project management
      • system-level improvements
      • documentation, etc.