Difference between revisions of "Javascript1"

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(Week 2 additions)
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==General Information==
 
==General Information==
 
This course is currently running November-December 2013, Tuesdays 11:30-1:30.
 
This course is currently running November-December 2013, Tuesdays 11:30-1:30.
 +
 +
Part 1 (November) will offer students a solid foundation in Javascript as a general-purpose programming language.  Part 2 (December) will explore Javascript's integration in web browsers with HTML, CSS, and the Document Object Model (DOM).
  
 
Instructor:  Dan Bauer (email: dsbauer at gmail)
 
Instructor:  Dan Bauer (email: dsbauer at gmail)
 
 
  
 
==Course Outline==
 
==Course Outline==
===Session 1===
+
===Week 1: Values and Expressions===
 
*Firebug Console/Interpreter
 
*Firebug Console/Interpreter
 +
** The console allows a dialogue with Javascript interpreter: you make one (possibly compound) statement, it replies with one value.
  
 
*Expressions
 
*Expressions
Line 21: Line 22:
  
 
*Operators have:
 
*Operators have:
** keyword or symbol (''OP'')
+
** a keyword or symbol (''OP'')
** syntax template (e.g. _ ''OP'' _)
+
** a syntax template (e.g. _ ''OP'' _)
 
*** unary prefix: OP_
 
*** unary prefix: OP_
 
*** unary postfix: _OP
 
*** unary postfix: _OP
Line 54: Line 55:
 
**** \t (tab)
 
**** \t (tab)
 
**** \n (newline)
 
**** \n (newline)
 +
*** may be empty ("")
 
** Boolean (true/false)
 
** Boolean (true/false)
 
*** false-ish values: ''false'',''undefined'',''null'',0,"",''NaN''
 
*** false-ish values: ''false'',''undefined'',''null'',0,"",''NaN''
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|}
 
|}
  
===Session 2===
+
===Week 2: Loops and Functions===
 
[[Media:JS1-Nov12-scratchpad | Nov12 in-class scratchpad]]
 
[[Media:JS1-Nov12-scratchpad | Nov12 in-class scratchpad]]
  
==Exercises==
+
Loops have:
 +
* some form of counter ("iterator"), a variable which changes with each cycle of the loop
 +
* an initialization (INIT)
 +
* a counter increment (CHANGE)
 +
* a repeated ACTION
 +
* a continuation condition (COND)
 +
** any COND expression will be treated as a Boolean, either true-ish or false-ish
 +
** the ACTIONs and CHANGE occur only when COND is true-ish
 +
 
 +
Loop Statements:
 +
{| class="wikitable"
 +
! Loop keyword
 +
! Pattern
 +
! Example
 +
|-
 +
|''while''
 +
|
 +
  INIT;
 +
  while(COND) {
 +
    ACTION;
 +
    ...
 +
    CHANGE;
 +
  }
 +
|
 +
  var i=0;
 +
  while (i<10) {
 +
    alert(i);
 +
    i++;
 +
  }
 +
|-
 +
|''for''
 +
|
 +
  for (INIT; COND; CHANGE) {
 +
    ACTION;
 +
    ...
 +
  }
 +
|
 +
  for (var i=0; i<10; i++) {
 +
  alert(i);
 +
  }
 +
|}
 +
* Sometimes the COND includes the CHANGE, e.g.:
 +
  for (var i=0; (i++)<10; ) {...}
 +
  for (var i=10; --i; ) {...}
 +
 
 +
* ACTIONs can be any statements, including nested loops
 +
 
 +
Functions:
 +
* are mini-programs, independent modules which can be reused in multiple contexts
 +
* are a kind of Object, which can be referenced by multiple names
 +
* have parameters which can change for each call/use
 +
* return one value of any type (or ''undefined'' if unspecified)
 +
** the keyword ''return'' specifies the returned value and exits the function immediately
 +
* create a separate space ("call object","execution context", or "scope") for their local variables and parameters
 +
** Each call creates a separate scope.
 +
** Scopes last as long as needed, then destroyed automatically.
 +
 
 +
Function-specific Operators:
 +
 
 +
{| class="wikitable" style="text-align:center;"
 +
! operator
 +
! input type
 +
! example
 +
! result
 +
! result type
 +
! side effects
 +
|-
 +
|
 +
  function NAME(PARAMS){BODY}
 +
  function(PARAMS){BODY}
 +
(define function)
 +
|
 +
| function add(x,y) {return x+y;}
 +
| a function
 +
| Function
 +
| creates Function object,
 +
creates (or redefines) var. NAME if included
 +
|-
 +
|
 +
  NAME(ARGS)
 +
(call function)
 +
| NAME: Function,
 +
ARGS: any
 +
| add(1,2)
 +
| 3
 +
| any
 +
| depends on function body
 +
|}
 +
 
 +
====Exercises====
 
* Write a function to calculate, for a group of N people where everyone shakes the hand of everyone else, how many total handshakes there are.
 
* Write a function to calculate, for a group of N people where everyone shakes the hand of everyone else, how many total handshakes there are.
  
* Write another function to enumerate these interactions, returning a single string describing them all.  People may be identified by number. For example, for N=3, it might return:
+
* Write another function to enumerate these interactions, returning a single string describing them all.  People may be identified by number. For example, for N=3, it might return: "#1 meets #2.  #1 meets #3.  #2 meets #3."<br>(Hint: you may want a second "helper" function to handle a single interaction.)
"#1 meets #2.  #1 meets #3.  #2 meets #3."
 
(Hint: you may want a second "helper" function to handle a single interaction.)
 
 
 
  
 
* Write a function to decide whether a given integer is prime. You may need some of these functions/operators:
 
* Write a function to decide whether a given integer is prime. You may need some of these functions/operators:
Line 292: Line 380:
 
** modulo operator %: x%y returns 0 if x divides evenly by y
 
** modulo operator %: x%y returns 0 if x divides evenly by y
  
 +
===Week 3: Objects, Arrays, and Methods===
 +
 +
===Week 4: Constructors, Prototypes, and Inheritance===
  
 
==Sample Code==
 
==Sample Code==
 
[[Media:JS1-Nov12-scratchpad | Nov12 in-class scratchpad]]
 
[[Media:JS1-Nov12-scratchpad | Nov12 in-class scratchpad]]

Revision as of 15:37, 14 November 2013


General Information

This course is currently running November-December 2013, Tuesdays 11:30-1:30.

Part 1 (November) will offer students a solid foundation in Javascript as a general-purpose programming language. Part 2 (December) will explore Javascript's integration in web browsers with HTML, CSS, and the Document Object Model (DOM).

Instructor: Dan Bauer (email: dsbauer at gmail)

Course Outline

Week 1: Values and Expressions

  • Firebug Console/Interpreter
    • The console allows a dialogue with Javascript interpreter: you make one (possibly compound) statement, it replies with one value.
  • Expressions
    • An expression (EXPR) can be:
      • a primitive (e.g. 1)
      • a variable (e.g. x)
      • an operator combining smaller EXPR's (e.g. x+1, 2*(x+1))
  • Operators have:
    • a keyword or symbol (OP)
    • a syntax template (e.g. _ OP _)
      • unary prefix: OP_
      • unary postfix: _OP
      • binary infix: _OP_
      • ternary infix: _OP_OP_
    • one or more inputs _ ("operands")
    • one output ("return value")
      • may be undefined
    • possible side-effects (e.g. change in variable's value)
  • Variables have:
    • a name/identifier
    • a value (initially undefined)
      • each value has a type (primitive or reference)
    • a scope
  • Other (non-expression) Statements
    • var NAME;
    • var NAME = EXPR;
    • if (EXPR) {EXPR;}
    • if (EXPR) {EXPR;} else {EXPR;}
  • Primitive Types
    • undefined
    • Number
      • same type for integers and floats (fractional)
      • special values: NaN ("not a number"), Infinity
    • String
      • wrapped in either " " or ' '
      • may contain opposite quote or other special characters
        • \t (tab)
        • \n (newline)
      • may be empty ("")
    • Boolean (true/false)
      • false-ish values: false,undefined,null,0,"",NaN
      • (some) true-ish values: true,1,"false","undefined","0",{} (empty object)

Some Sample Operators:

operator input type example result result type side effects
typeof NUM typeof 1 "number" STR
STR typeof "word" "string"
BOOL typeof true "boolean"
,

(sequence)

any "a", "b", "c" "c" type of

last value

(4,"3"),("two",1) 1
+

(plus)

NUM 1+1 2 NUM
+

(concatenate)

STR "1"+"1" "11" STR
mixed 1+"2" "12" STR
- * / % NUM 3-1 2 NUM
STR "3"-"1" 2
mixed "3"-1 2
< > <= >=

(comparison)

NUM 1<2 true BOOL
STR "b"<"a" false
==

(equality)

NUM 1==2 false BOOL
STR "a"=="aa" false
mixed 1=="1" true
mixed 0==false true
===

(identity)

NUM 1===2 false BOOL
STR "abc"==="abc" true
mixed 1==="1" false
mixed 1===true false
!

(not)

any !1 false BOOL
!"" true
&&

(and)

any null && "red" null first false-ish

or last input

1 && "green" "green"
||

(or)

any "yes" || null "yes" first true-ish

or last input

"" || 0 0
?:

(conditional)

any true? "yes": "no" "yes" any
variable assignment operators x is now...
=

(assignment)

any x=1 1 same as input 1
x = "blue" "blue" "blue"
+=

(incremental assignment)

NUM x=0; x+=2; 2 NUM 2
STR x="he"; x+="llo"; "hello" STR "hello"
mixed x=""; x+=2; "2" STR "2"
++

(post-increment)

NUM x=0; x++; 0 NUM 1
STR x=""; x++; 0 1
++

(pre-increment)

NUM x=0; ++x; 1 NUM 1
STR x=""; ++x; 1 1

Week 2: Loops and Functions

Nov12 in-class scratchpad

Loops have:

  • some form of counter ("iterator"), a variable which changes with each cycle of the loop
  • an initialization (INIT)
  • a counter increment (CHANGE)
  • a repeated ACTION
  • a continuation condition (COND)
    • any COND expression will be treated as a Boolean, either true-ish or false-ish
    • the ACTIONs and CHANGE occur only when COND is true-ish

Loop Statements:

Loop keyword Pattern Example
while
 INIT;
 while(COND) {
   ACTION;
   ...
   CHANGE;
 }
 var i=0;
 while (i<10) {
   alert(i);
   i++;
 }
for
 for (INIT; COND; CHANGE) {
   ACTION;
   ...
 }
 for (var i=0; i<10; i++) {
  alert(i);
 }
  • Sometimes the COND includes the CHANGE, e.g.:
 for (var i=0; (i++)<10; ) {...}
 for (var i=10; --i; ) {...}
  • ACTIONs can be any statements, including nested loops

Functions:

  • are mini-programs, independent modules which can be reused in multiple contexts
  • are a kind of Object, which can be referenced by multiple names
  • have parameters which can change for each call/use
  • return one value of any type (or undefined if unspecified)
    • the keyword return specifies the returned value and exits the function immediately
  • create a separate space ("call object","execution context", or "scope") for their local variables and parameters
    • Each call creates a separate scope.
    • Scopes last as long as needed, then destroyed automatically.

Function-specific Operators:

operator input type example result result type side effects
 function NAME(PARAMS){BODY}
 function(PARAMS){BODY}

(define function)

function add(x,y) {return x+y;} a function Function creates Function object,

creates (or redefines) var. NAME if included

 NAME(ARGS)

(call function)

NAME: Function,

ARGS: any

add(1,2) 3 any depends on function body

Exercises

  • Write a function to calculate, for a group of N people where everyone shakes the hand of everyone else, how many total handshakes there are.
  • Write another function to enumerate these interactions, returning a single string describing them all. People may be identified by number. For example, for N=3, it might return: "#1 meets #2. #1 meets #3. #2 meets #3."
    (Hint: you may want a second "helper" function to handle a single interaction.)
  • Write a function to decide whether a given integer is prime. You may need some of these functions/operators:
    • function Math.floor(N): truncates any fractional part of a number N (i.e. returns greatest int <=N)
    • function Number.isInteger(N): returns true is N is an integer
    • modulo operator %: x%y returns 0 if x divides evenly by y

Week 3: Objects, Arrays, and Methods

Week 4: Constructors, Prototypes, and Inheritance

Sample Code

Nov12 in-class scratchpad