Character Creation
Instructions on creating a character for FG.rpg
Making your character is half the fun in FG.rpg, and while it is pretty free-form, there are a few guidelines to help you detail and describe your character. The character sheet is divided into two main sections, attributes and skills. Skills are about what you can do, attributes are about what you are.
Attributes
Names
What names do you introduce yourself with, sign your email with, respond to, go by on irc/aim? Whatever they are, list them here.
Title
For staff, we're assigned a title to represent what kind of work we are meant to do. For volunteers, we're titled by what program we're in, or what email lists we're members of.
Race
What were you born into? How did you grow up. What undeniable social traits do you possess? You can be a half-breed, but racial bonuses are only given for up to two races.
- geek: These people obsesses over obscure and very specific areas of knowledge, and are possessed with an autisic thoroughness for this study. This description, while based off of the geek's stance toward a particular subject, easily dwarfs their regular life. Bonus: Double the effect of specializing in a skill.
- dork: These goofy characters were never liked, but in all but the most extreme cases of persecution, never cared. They know how to enjoy living, and honestly express themselves as they are moved to do so. Bonus: Attempts to disturb dorks should be considered extra difficult.
- iconoclast: Being cool can mean, in very rare cases, being genuinely original. They know who they are, they know the people around them, and then they do something completely different. Bonus: No negative racial modifiers can be applied against hipsters in social situations.
- hippie: Only love can change the world. Through communal living, nomadic abstinence from consumerism, good drugs and yoga, hippies attempt to make some small change for the better. Bonus:
- punk: Fuck the bozos! Fuck the ineffectives and failures! Fuck the quiet, the soft, the unmoved! Fuck the punks! Fuck the fuck! Bonus: Gremlins have a much harder time sticking to punks.
- norm: While growing up, you maintained a balanced, healthy perspective on things. Uninteresting, yes, but in the chinese proverb meaning. Bonus: Society supports you in what you do. Feel good about yourself.
- child: You haven't nearly grown up, but that only stops you from buying alcohol. Well, and from having the perspective that comes with experience, but how important can that be? Bonus: You are expected to be less responsible, and usually have a caretaker to clean up things that get out of hand.
- retired: You're done with doing things for the pay, it's time for you to do the things you really want to do. Bonus: Wisdom allows you to ask questions of the game master before making your decisions.
- crazy: Bonus:
Major/Minor
These two share the same boundaries, and are, simply put, where you spend your time in free geek on a day-to-day basis. Pick things like 'recycling', 'build', 'email', 'the store', or whatever else describes your use of time.
Goal
This is your motivation, your reason for getting up in the morning, what you want out of life and why you haven't just ended it all. This is completely interpretive, with no guidelines but to pick something meaningful.
Alignment
Your alignment is a way of describing how you see yourself as fitting in with the world; it is about what your moral decisions should be based on. There are two axes, both spectrums open to personal placement anywhere inbetween their respective ends. Some notable points are described below.
Source Code Axis
What terms of use would you place on something you created?
- Software Libre: An individual life is valueless without the community that surrounds and supports it. Never forget this: create for the good of the many.
- Open Source: Let others benefit from what you do, but not at the expense of your own well-being.
- Freeware: It's yours, but people can use if so long as they don't bother you about it.
- Closed Source: Your creations are precious to you, and moreover they will make you a lot of money when you sell them.
- Trusted Computing Alliance: Your creations have an ideal use, AND NOONE SHALL BE ALLOWED TO USE THEM OTHERWISE.
Life-Base Axis
What sort of lifeform is best? Who should rule the world?
- Organic: No intelligence can understand the universe, no designer can encompass creation. Life has grown up out of the churning seas of chaos to achieve a balance more valuable than anything.
- Cyborg: The beauty of both flesh and chrome should be appreciated; all live and die, all hunger.
- Machina: The robots shall rule all! Evolution is more like the puke than design. Give it up, meat creatures, and allow those with purpose built in from the beginning to have their reign.
Personality
This is a description of how you generally approach any given situation. Feel free to mix and morph the suggestions given, or come up with completely new flavors of behavior.
- pioneer: These people like to come up with new ways of doing things, to find things as yet undone, and to lead their community in new directions.
- settler: This type enjoy finding something good and making it better through their continued efforts and dedication.
- agitator: A good agitator will point out the problems that noone noticed but that were tearing apart the world. A bad agitator points out things everyone knows about and that were never a problem.
- conservative: We have to protect what's worth protecting, even if that means protecting everything else.
- meta: The specifics of what's going on are far less important than what they mean in the big picture, and how specifics such as these are capable of effecting a big picture.
- do-er: These folks really just want to do something about they problems they see, not talk about them.
- reformer: Making something better is of primary concern to these people, through whatever means necessary.
- slacker: No, I'm not going to descibe these guys. Can't you see I'm busy not doing anything?
Charted
Here are tables with all that info.
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