Javascript1
General Information
This course is currently running November-December 2013, Tuesdays 11:30-1:30.
Part 1 (November) will offer students a solid foundation in Javascript as a general-purpose programming language. Part 2 (December) will explore Javascript's integration in web browsers with HTML, CSS, and the Document Object Model (DOM).
Instructor: Dan Bauer (email: dsbauer at gmail)
Course Outline
Week 1: Values and Expressions
- Firebug Console/Interpreter
- The console allows a dialogue with Javascript interpreter: you make one (possibly compound) statement, it replies with one value.
- Expressions
- An expression (EXPR) can be:
- a primitive (e.g. 1)
- a variable (e.g. x)
- an operator combining smaller EXPR's (e.g. x+1, 2*(x+1))
- An expression (EXPR) can be:
- Operators have:
- a keyword or symbol (OP)
- a syntax template (e.g. _ OP _)
- unary prefix: OP_
- unary postfix: _OP
- binary infix: _OP_
- ternary infix: _OP_OP_
- one or more inputs _ ("operands")
- one output ("return value")
- may be undefined
- possible side-effects (e.g. change in variable's value)
- Variables have:
- a name/identifier
- a value (initially undefined)
- each value has a type (primitive or reference)
- a scope
- Other (non-expression) Statements
- var NAME;
- var NAME = EXPR;
- if (EXPR) {EXPR;}
- if (EXPR) {EXPR;} else {EXPR;}
- Primitive Types
- undefined
- Number
- same type for integers and floats (fractional)
- special values: NaN ("not a number"), Infinity
- String
- wrapped in either " " or ' '
- may contain opposite quote or other special characters
- \t (tab)
- \n (newline)
- may be empty ("")
- Boolean (true/false)
- false-ish values: false,undefined,null,0,"",NaN
- (some) true-ish values: true,1,"false","undefined","0",{} (empty object)
Some Sample Operators:
operator | input type | example | result | result type | side effects |
---|---|---|---|---|---|
typeof | NUM | typeof 1 | "number" | STR | |
STR | typeof "word" | "string" | |||
BOOL | typeof true | "boolean" | |||
,
(sequence) |
any | "a", "b", "c" | "c" | type of
last value | |
(4,"3"),("two",1) | 1 | ||||
+
(plus) |
NUM | 1+1 | 2 | NUM | |
+
(concatenate) |
STR | "1"+"1" | "11" | STR | |
mixed | 1+"2" | "12" | STR | ||
- * / % | NUM | 3-1 | 2 | NUM | |
STR | "3"-"1" | 2 | |||
mixed | "3"-1 | 2 | |||
< > <= >=
(comparison) |
NUM | 1<2 | true | BOOL | |
STR | "b"<"a" | false | |||
==
(equality) |
NUM | 1==2 | false | BOOL | |
STR | "a"=="aa" | false | |||
mixed | 1=="1" | true | |||
mixed | 0==false | true | |||
===
(identity) |
NUM | 1===2 | false | BOOL | |
STR | "abc"==="abc" | true | |||
mixed | 1==="1" | false | |||
mixed | 1===true | false | |||
!
(not) |
any | !1 | false | BOOL | |
!"" | true | ||||
&&
(and) |
any | null && "red" | null | first false-ish
or last input | |
1 && "green" | "green" | ||||
||
(or) |
any | "yes" || null | "yes" | first true-ish
or last input | |
"" || 0 | 0 | ||||
?:
(conditional) |
any | true? "yes": "no" | "yes" | any | |
variable assignment operators | x is now... | ||||
=
(assignment) |
any | x=1 | 1 | same as input | 1 |
x = "blue" | "blue" | "blue" | |||
+=
(incremental assignment) |
NUM | x=0; x+=2; | 2 | NUM | 2 |
STR | x="he"; x+="llo"; | "hello" | STR | "hello" | |
mixed | x=""; x+=2; | "2" | STR | "2" | |
++
(post-increment) |
NUM | x=0; x++; | 0 | NUM | 1 |
STR | x=""; x++; | 0 | 1 | ||
++
(pre-increment) |
NUM | x=0; ++x; | 1 | NUM | 1 |
STR | x=""; ++x; | 1 | 1 |
Week 2: Loops and Functions
Loops have:
- some form of counter ("iterator"), a variable which changes with each cycle of the loop
- an initialization (INIT)
- a counter increment (CHANGE)
- a repeated ACTION
- a continuation condition (COND)
- any COND expression will be treated as a Boolean, either true-ish or false-ish
- the ACTIONs and CHANGE occur only when COND is true-ish
Loop Statements:
Loop keyword | Pattern | Example |
---|---|---|
while |
INIT; while(COND) { ACTION; ... CHANGE; } |
var i=0; while (i<10) { alert(i); i++; } |
for |
for (INIT; COND; CHANGE) { ACTION; ... } |
for (var i=0; i<10; i++) { alert(i); } |
- Sometimes the COND includes the CHANGE, e.g.:
for (var i=0; (i++)<10; ) {...} for (var i=10; --i; ) {...}
- ACTIONs can be any statements, including nested loops
Functions:
- are mini-programs, independent modules which can be reused in multiple contexts
- are a kind of Object, which can be referenced by multiple names
- have parameters which can change for each call/use
- return one value of any type (or undefined if unspecified)
- the keyword return specifies the returned value and exits the function immediately
- create a separate space ("call object","execution context", or "scope") for their local variables and parameters
- Each call creates a separate scope.
- Scopes last as long as needed, then destroyed automatically.
Function-specific Operators:
operator | input type | example | result | result type | side effects |
---|---|---|---|---|---|
function NAME(PARAMS){BODY} function(PARAMS){BODY} (define function) |
function add(x,y) {return x+y;} | a function | Function | creates Function object,
creates (or redefines) var. NAME if included | |
NAME(ARGS) (call function) |
NAME: Function,
ARGS: any |
add(1,2) | 3 | any | depends on function body |
Exercises
- Write a function to calculate, for a group of N people where everyone shakes the hand of everyone else, how many total handshakes there are.
- Write another function to enumerate these interactions, returning a single string describing them all. People may be identified by number. For example, for N=3, it might return: "#1 meets #2. #1 meets #3. #2 meets #3."
(Hint: you may want a second "helper" function to handle a single interaction.)
- Write a function to decide whether a given integer is prime. You may need some of these functions/operators:
- function Math.floor(N): truncates any fractional part of a number N (i.e. returns greatest int <=N)
- function Number.isInteger(N): returns true is N is an integer
- modulo operator %: x%y returns 0 if x divides evenly by y