Geek Fair 2006 Debrief
This is what we learned from Geek Fair 2006.
(See also Geek Fair 2005 Debrief)
General
- Big ticket items should be paid for an extra day in advance in case anything goes wrong. ($1750 for tents broke our debit card limt and caused too much scurrying around at the last minute.)
- Better communication about where to point volunteers that show up late and ask staff members what they're supposed to do.
- Have more bands with "loud" music, so that it draws local people or those passing by in cars with windows down/ Or have a pay system set-up and blask loud music with intent of drawing more people.
- Was asked many times "where do I drop off my computer?"
- Have concrete plans for putting Free Geek back together (i.e. tables back into meeting room, etc.) Set up went well. There were plenty of volunteers on the day of, but afterwards, much was left to be undone that didn't get undone.
Silent Auction
- Remember to announce widely before closing off auction
- More high end silent auction stuff (2 or 3 laptops, 2 or 4 store specials).
Raffle
- Start selling tickets earlier. We could have made more money.
- Announce the drawing. Clarify if it's "must be present to win" or not.
- More space, better display of raffle merchandise.
Food
- There should be soda available for those that don't drink beer. There was juice, but people requested soda.
- Maybe print volunteer tickets like "Beer * Beer * Food" in a strip, rather than three separate tickets.
- One of the venders was located in the back of the tent, many people may have not known they were there.
Smashtacular
- Was moved from its original location to the street dew to noise complaints from an upstairs tenit