Difference between revisions of "User:Jwmh/Class Drafts/UI Conventions"

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(→‎UI Conventions: -- added keyboard.mouse conventions)
 
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==UI Conventions==
 
==UI Conventions==
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* Keyboard conventions (e.g. cursor)
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** what happens when there's a blinking cursor? what does that mean?
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*** a) you can type (ready to accept typing input)
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*** b) it will insert characters at the point where the cursor is
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*** c) it will backspace/forwarddelete from the cursorpoint
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* Mouse conventions (e.g. arrow/cursor icon change)
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* blinking cursor
 
* blinking cursor

Latest revision as of 13:19, 27 February 2013

UI Conventions

  • Keyboard conventions (e.g. cursor)
    • what happens when there's a blinking cursor? what does that mean?
      • a) you can type (ready to accept typing input)
      • b) it will insert characters at the point where the cursor is
      • c) it will backspace/forwarddelete from the cursorpoint
  • Mouse conventions (e.g. arrow/cursor icon change)


  • blinking cursor
  • three dots (...)
  • active/inactive; "focus"
  • parent/child
    • parent/child windows (incl. dependent vs independent, or tied vs not-tied)
  • mouse(cursor) pointer (tip of arrow)
  • cursor icon changing (e.g., at the edge of a window, to resize; vs on the title bar, to move)
  • window minimize/maximize/resize/restore

Module 7: Extras

Status bars, Workspaces ("a second window to look thru"??)

(Interacting w/ the computer)

Parts of a UI:

  • windows
  • menus
  • status bar