Difference between revisions of "Warehouse"

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Revision as of 12:19, 29 July 2005

What would we be without a warehouse? The old free geek, that's what. And pretty stuck.

Physical properties

The warehouse is the northerly third of our building. There's a steel door that separates it from Advanced Testing, which should be locked at closing time. A rollup door allows us to move pallets in and out, and a people-door next to it lets us get in in the morning. There's also a door near the front of the warehouse that leads to a shared stairway and outside door; this we rarely use.

The southwest corner of the warehouse is occupied by the Black Hole, and the floor above it is rented to artists and other strangers. They use the front door.

How we use it

  • Recycling is the dominant activity in the warehouse, and the absolute ruler of the realm is the Recycling Coordinator.
  • UPS testing has carved out a space just to the east of the recycling stacks.
  • Printerland has taken up residence along the east windows, where the computer Museum used to be.
  • And the stacks of keeper systems are a wonderful improvement over the piles we used to make. Oh, we are always improving.

Other facts

  • Lights are controlled by circuit breakers. It makes us feel more industrial to do it that way.
  • There's a first-aid kit hanging on the pillar nearest recycling.
  • Lectro the forklift lives in the warehouse, too.